Thursday, June 4, 2009

Get it Right, Blizz!

An open letter to my friends at Blizzard:

You are ruining the game. The desire of money has surpassed the desire to make games- if not money, maybe it’s just the popularity- the desire to add that next million players. As with most things, your success is becoming your downfall.

There are many different people playing World of Warcraft, for many different reasons. In trying to cater to the largest group (terrible players) and the loudest group (hardcore raiders), you have marginalized the middle group. The middle group, while not a huge demographic, is nonetheless vital to your continued success.

Who are we? We’re people that don’t want to spend 12 hours a week raiding and 20 more grinding to be decent at it. We’re the people that are decent enough to be in a big raiding guild, but don’t want to commit to a raiding schedule. We know how to play our class.

Why are we vital to your game? We are the link. We fill in for your ‘hardcore’ players when they need an extra. We’re the reason the game isn’t just an un-fun mess for the terrible players, who we drag through heroics and PUG raids. We fill your auction houses with goods to that keep the economy flowing. Without us, everyone is either ‘leet’ or a ‘trashbag’- and both sides NEED that buffer.

What do we want? We want you to quit defining ‘casual’ as ‘terrible but with unlimited time.’ We want the difficulty of a fight to come from the fight itself, and not the logistics. We want ‘Heroic’ to mean something in a 5-man. We CRAVE a challenge, but we detest when that challenge is being the only player in a group that has a clue of how to play effectively.

How do I think you should get there? Design quests and dungeons that teach people to play their class rather than designing things easier so that anyone can ‘raid.’ Return to making things difficult enough that ‘progression’ means more than just a boss kill checklist- you SHOULD need greens to get blues and blues to get epics. Put in epic quests that award class epics- but then, make the quests long, and difficult. Make trade skills useful as you level, and allow them to help level you. Raise the cost of starting a guild to 1000 Gold. Implement a player rating system, based on gear, experience, and player reviews.

Can’t you see that making things more ‘accessible’ is often (More 10-Mans is a great idea, as long as the bosses aren’t made of paper mache and filled with loot and candy) just lowering the standards? I know it’s easier to just put everyone on welfare rather than teaching them to do a job, but is it really a good idea? You have a great game- there isn’t an MMO out there that can top WoW from top to bottom, and I haven’t found one that’s even close to as much fun… Even so, that fun is being drowned in frustration.

For full disclosure, I need to state that any time I have used the term ‘we’ I meant ‘I’ even though I suspect there are a lot of ‘us.’

Posted in the suggestion forums: http://forums.worldofwarcraft.com/thread.html?topicId=17631613538&postId=175637794650&sid=1#0

3 comments:

  1. omg right?! btw. are you alliance or horde? i'm horde and no one lets me raid. it makes me sad. even when im better geared then them.

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  2. I have an 80 DK and Priest on the Alliance, and I'm currently working on a horde druid...

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  3. *claps* I'm still leveling up my hunter (I'm horde) and I'd wish I'd learn more how to play a hunter and that there was a progression level making it harder and harder to get to the top.

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